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I'm a T-Shaped programmer specialising in system development and design.

Team Projects:

Dr Bounce

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Slide, dash and jump in my own in-depth FPS movement system for Dr. Bounce. Coded and designed from the ground up, this is my final university team project.

Ascent

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Read about the exciting world and lore of Ascent in this custom made storybook, entirely scripted, animated, and partially illustrated by myself.

Next Day Delivery

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Jam to the tunes of Next Day Delivery in my typing focused rhythm game, being my first major coding and design role in a large team.

Solo Projects:

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AR COMBAT:

A mobile AR game that pits you against a virtual opponent, placed in the real world.

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AR PLANET:

Create virtual environments over real-world surfaces in this lifelike AR simulator.

Smaller Projects:

An online turn-based game where players would challenge eachother to shout louder every round. Starting out quiet and working your way up is key, as the longer each match lasts, the more points you get!

This project taught me how to utilise the microphone in a player's system, as well as uploading a game to google play and utilising its online functionality.

One of my first game Jam projects, Robo-lationships has the player work as a couple's counsellor for robots. You have a bag of spare parts and must figure out which to give each couple by listening to their problems and figuring out what is missing from their relationship.

Working on this taught me about working under a strict timeframe, with only a weekend to make a finished product.

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